Dark Magician: Rush! Deck Breakdown
Main Deck

x3 in 100%

x3 in 100%


DARK
7Dark Eradicator Sorcerer
ATK:
2500
DEF:
2100
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Dark Magician". Then, you can shuffle 10 Spell Cards from your Graveyard into the Deck. If you do, you can also destroy 1 face-up Level 8 or lower monster on your opponent's field.

x3 in 100%

x3 in 100%


LIGHT
4Legendary Magician
ATK:
1100
DEF:
300
[REQUIREMENT] None [EFFECT] Excavate 3 cards from the top of of your Deck and show them. You can send 1 monster among them to the Graveyard. Shuffle the the rest of the cards into the Deck. Then, you can add 1 Legend Normal Monster from your Graveyard to your hand.

x1 in 100%

x1 in 100%


DARK
3Wizened Dark Magician
ATK:
900
DEF:
700
[REQUIREMENT] Send 1 DARK Attribute Spellcaster Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, you can Special Summon 1 "Dark Magician" from your Graveyard face-up to your field.

x1 in 100%

x1 in 100%


DARK
7Dark Magician
ATK:
2500
DEF:
2100
The ultimate wizard in terms of attack and defense.

x3 in 100%

x3 in 100%


DARK
6Dark Magician Girl
ATK:
2000
DEF:
1700
[REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.

x2 in 100%

x2 in 100%


Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

x2 in 100%

x2 in 100%


Spell
NormalDark Magic Attack
[REQUIREMENT] You have "Dark Magician" face-up on your field. [EFFECT] Destroy all Spell/Trap Cards on your opponent's field.

x3 in 100%

x3 in 100%


Spell
NormalDark Resonance Burst
[REQUIREMENT] None [EFFECT] Make 1 face-up Level 6 or higher DARK Attribute Spellcaster Type monster on your field gain 1000 ATK until the end of this turn. If you have a face-up "Dark Magician" or "Dark Magician Girl" on your field, that monster also gains 1000 ATK until the end of this turn.

x2 in 100%

x2 in 100%


Spell
NormalMonster Calling
[REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, you can Special Summon 1 non-Effect Monster with 2000 ATK or 2100 DEF from your Graveyard face-up to your field.

x2 in 100%

x2 in 100%


Spell
NormalSecret Order
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

x3 in 100%

x3 in 100%


Spell
NormalStone of the Dark Magicians
[REQUIREMENT] None [EFFECT] Special Summon 1 DARK Attribute Spellcaster Type monster with 2500 ATK and/or 1 DARK Attribute Spellcaster Type monster with 2000 ATK from your hand and/or Graveyard face-up to your field.

x2 in 67%

x2 in 67%


Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.
Popular Skills
Illusion of Execution: 100%
Illusion of Execution
Main: 41









DARK
7Dark Eradicator Sorcerer
ATK:
2500
DEF:
2100
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Dark Magician". Then, you can shuffle 10 Spell Cards from your Graveyard into the Deck. If you do, you can also destroy 1 face-up Level 8 or lower monster on your opponent's field.









DARK
7Dark Eradicator Sorcerer
ATK:
2500
DEF:
2100
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Dark Magician". Then, you can shuffle 10 Spell Cards from your Graveyard into the Deck. If you do, you can also destroy 1 face-up Level 8 or lower monster on your opponent's field.









LIGHT
4Legendary Magician
ATK:
1100
DEF:
300
[REQUIREMENT] None [EFFECT] Excavate 3 cards from the top of of your Deck and show them. You can send 1 monster among them to the Graveyard. Shuffle the the rest of the cards into the Deck. Then, you can add 1 Legend Normal Monster from your Graveyard to your hand.









LIGHT
10Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).









LIGHT
9Eternal Galactica Oblivion
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.









DARK
9Master of the Sevens Road
ATK:
3000
DEF:
2100
"Sevens Road Magician" + "Sevens Road Witch" [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of DARK Attribute Spellcaster Type monsters with different names in your Graveyard] x 300. If you have 7 or more DARK Attribute Spellcaster Type monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.









DARK
10Sevens Road Ultima Witch
ATK:
3300
DEF:
1600
"Sevens Road Witch" + 1 Magical Knight Type or Spellcaster Type Fusion Monster [REQUIREMENT] None [EFFECT] Shuffle 1 Spell Card from your opponent's Graveyard into the Deck. Then, you can add 1 Spell Card from your Graveyard to your hand. If you do, you can only activate 1 Normal Spell Card until the end of this turn.









LIGHT
9Transam Buster Linac
ATK:
3500
DEF:
1600
"Transam Linac" + 2 Level 7 or 8 Galaxy Type Effect Monsters [REQUIREMENT] None [EFFECT] Destroy 1 face-down card on your opponent's field. If you activated this effect during your Main Phase that you Fusion Summoned this card, this card also gains 2600 ATK until the end of this turn.









Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.









Spell
NormalDark Resonance Burst
[REQUIREMENT] None [EFFECT] Make 1 face-up Level 6 or higher DARK Attribute Spellcaster Type monster on your field gain 1000 ATK until the end of this turn. If you have a face-up "Dark Magician" or "Dark Magician Girl" on your field, that monster also gains 1000 ATK until the end of this turn.









Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.










